![]() Put your back to one cave wall, let the shell go, and then jump. If you time it right, you'll jump on shell when it comes bouncing back at you. If you successfully make seven repeated landings on the shell, you'll start earning a 1-Up for each time you land on it after that. ![]() This can be tricky to master, but it's worth it. Why does this happen? Players can earn points by jumping on enemies and Green Shells. If players jump on enemies several times in a row without touching the ground, the game automatically begins rewarding them with 1-Ups. Usually this is a tricky feat, but the spacing of the wall in World 1-2 combined with the shell speed and Mario's falling speed makes it pretty easy. Super Mario 3D World is set up in such a way that you typically need to beat one World to move onto the next. World 4-2: Piranha Creeper Creek - Takes you to World 5.World 1-2: Koopa Troopa Cave - Takes you to World 2.However, there are two secret warp pipes that allow you to jump ahead to another World without beating the World's bosses.
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